Energy and Earning Cap
Users are give a Daily Energy Cap and Daily Earning Cap as soon as they purchase a sneaker from the Starter Minting Pack. The cap for each restricts the maximum amount of Energy and tokens that users can have each day.
Each NFT sneaker has a specific energy capacity, and energy restoration will seize as soon as it reaches the maximum cap. This also applies to the 1MT token where earnings will seize as soon as it reaches its maximum income cap. Income cap will reset at 00:00 (UTC Time) each day.
The energy cap given depends on the total number of sneakers owned whilst the earning cap will depend on both the total number of sneakers and the highest sneaker level in the collection.
Earning cap for each account will observe whichever is lower in the two categories of sneaker number and sneaker level.
Daily Energy Cap
Users start the game with 2/2 Energy. Max Energy Cap is at 20/20. Users can increase their Energy by getting more or higher quality Sneakers (Refer to Energy System below)
Daily Token Cap
Users start the game with a 10 Daily 1MT Cap. The Daily Token Cap maxes out at 300 1MT. Users can increase their Daily Token Cap by leveling up their Sneakers and increasing the number of sneakers in their collection.
The table below shows maximum 1MT/day by sneaker level
The table below shows maximum 1MT/day by total number of sneakers owned
Owning the following sneaker type will add to the income cap
- 1.Income cap will depend on both the sneaker number and sneaker level and will observe whichever income cap that is lower.
- 2.Ranking system will override both sneaker level & sneaker quantity for maximum income cap. Please refer to 1mt.io for full detail on ranking system.