# Earning Mechanics

**1MT** will be paid out for every minute of movement, which is dependent on 3 main factors:

1. **Type of Sneaker** – 1MT returns for each Sneaker differs depending on the type. Refer to the Sneaker Type section for the individual breakdown of each Sneaker type

2\.    **Sneaker’s Efficiency Attribute** - The higher the efficiency, the more **1MT** earned per minute.

3\.    **Speed of Movement** - To maximize earnings, users need to be within the optimal speed range of their respective Sneaker. Whenever a user falls below or above this range, their earnings will be reduced up to 90% depending on the speed discrepancy from the optimal range.

### Earning calculation are as follow:

#### Player 1MT Earning = EC x(SEA+SEC)System Value x randbetween (X , Y) x ASF x DF

Energy Consumption (EC) = Int (Total Energy / 5 Mins)

Average Speed Adjustment Factor (ASF) = (M< Min Speed x System Value1) or (M< Max Speed x System Value2) =0

Average Speed Adjustment Factor (ASF) = \[0,1] Linear change when \[50% Min Speed, Min Speed] or (\[0,1] Linear change when \[Max Speed, 200% Max Speed]

Durability Adjustment Factor = Durability < 20%= 0.1

1.M: Player's Average Speed\
2.SEA: Sneaker Efficiency Attribute\
3.SEC: Sneaker Efficiency's Coefficient

4.System value: Value set by the game developer, subject to change.\
5\. X: A range of system values

6\. Y: A range of system values

In short, the factors which affect 1MT Earnings are:

1. Total Energy
2. Movement Speed
3. Sneaker (Type, Attributes, Quality & Level)
4. Artifact (Type, Level & inserted Socket Quality)
