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  • 1move Introduction
  • Getting Started
  • Game Elements
    • Overview
    • Sneakers (NFT)
      • Sneaker Type
      • Sneaker Quality (Rarity)
      • Sneaker Level
      • Sneaker Condition
      • Sneaker Repair
      • Sneaker Attributes
      • Sneaker Status
    • Treasure Chest
    • Artifacts and Sockets
    • Countdown Timer & Booster
    • Shoe Minting / Breeding & Shoebox
  • Game-Fi Systems & Mechanics
    • Energy and Earning Cap
    • Energy System
    • Earning Mechanics
    • Attribute Formula
    • Sockets and Artifacts Mechanics
    • Treasure Chest Dynamics
    • Anti-Cheating System
  • V-Run
    • How does 1move V-Run work?
    • Uniqueness of 1Move V-Run
    • Advantages of 1Move V-Run
    • Terms & Conditions
    • V-RUN Mechanics
    • V-RUN Earnings & Receivables
    • How To Start V- RUN Mode
  • Market Place
  • Tokenomics
    • 1 MT
    • 1 RT
    • 1MT & 1RT Staking
  • Decentralized Wallet
  • Team
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  1. Game-Fi Systems & Mechanics

Energy System

Energy replenishes 25% every 6 hours until it reaches the Energy Maximum Cap. Users who start with one Sneaker will receive 2 Energy Cap whilst users who begin with 3 sneakers will get a maximum cap of 4 Energy. Users can increase their maximum Energy by having more sneakers in their collection. In addition, should there are any higher quality sneaker in their inventory, the total energy cap will also increase. The calculation is as follows:

Sneaker No.
Energy
Move & Earn Time (Min)

1

2

10

3

4

20

9

9

45

15

12

60

21

15

30

20

100

Additional Energy (cumulative) is given to users for higher Quality Sneakers:

  1. Owning a Standard Sneaker: +1 Energy

  2. Owning an Athletics Sneaker: +2 Energy

  3. Owning a Pro Sneaker: +3 Energy

  4. Owning a Champion Sneaker: +4 Energy

EXAMPLE 1:

Standard Sneaker + 1 Basic Sneaker = 3 Total Energy (2 Base Energy + 1 Bonus)

EXAMPLE 2:

Athletics Sneaker + 1 Basic Sneaker = 8 Total Energy (4 Base Energy + 4 Bonus)

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Last updated 1 year ago