> For the complete documentation index, see [llms.txt](https://docs.1move.io/id/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.1move.io/id/sistem-and-mekanika-gamefi/sistem-energi.md).

# Sistem Energi

Energi akan pulih sebanyak 25% setiap 6 jam hingga tercapai Batas Maksimum Energi. Para pengguna yang memulai dengan satu Sneaker akan menerima 2 Batas Energi, sementara pengguna yang memulai dengan tiga Sneakers akan menerima maksimal 4 Batas Energi. Para pengguna dapat meningkatkan Energi maksimum dengan memiliki lebih banyak Sneakers. Selain itu, jika ada Sneakers dengan kualitas yang lebih tinggi dalam inventaris pengguna, maka total Batas Energi juga akan meningkat. Perhitungannya adalah sebagai berikut:

<table><thead><tr><th width="540.3333333333333" align="center">Jumlah Sneakers</th><th align="center">Energi</th><th align="center">Waktu Bergerak &#x26; Perolehan (Menit)</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">2</td><td align="center">10</td></tr><tr><td align="center">3</td><td align="center">4</td><td align="center">20</td></tr><tr><td align="center">9</td><td align="center">9</td><td align="center">45</td></tr><tr><td align="center">15</td><td align="center">12</td><td align="center">60</td></tr><tr><td align="center">30</td><td align="center">20</td><td align="center">100</td></tr></tbody></table>

Energi Tambahan (kumulatif) diberikan kepada para pengguna untuk Sneakers yang berkualitas lebih tinggi:

1. Memiliki Sneakers Standar: +1 Energi
2. Memiliki Sneakers Atletik: +2 Energi
3. Memiliki Sneakers Pro: +3 Energi
4. Memiliki Sneakers Juara: +4 Energi

{% hint style="info" %}
**CONTOH 1:**

Sneakers Standar + 1 Sneakers Dasar = 3 Energi Total (2 Energi Dasar + 1 Bonus)

&#x20;

**CONTOH 2:**

Sneakers Atletik + 1 Sneakers Dasar = 8 Energi Total (4 Energi Dasar + 4 Bonus)
{% endhint %}


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